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📚 Topic Summary
Software design is like planning a house before you build it. It involves figuring out what the software should do and how it should do it. Software testing is like checking if the house is built correctly – making sure everything works as expected and that there are no bugs or errors. These practice problems will help you understand the basics of designing simple software and testing it to make sure it works!
🧠 Part A: Vocabulary
Match the term with its definition:
| Term | Definition |
|---|---|
| 1. Bug | A. A step-by-step list of instructions. |
| 2. Algorithm | B. Checking if the software works correctly. |
| 3. Testing | C. An error in the software that causes it to malfunction. |
| 4. Input | D. Data that is given to the program. |
| 5. Output | E. Result produced by the program. |
📝 Part B: Fill in the Blanks
Fill in the blanks with the correct word from the list: design, testing, input, output, algorithm.
Before coding, it's important to have a good software _______. This involves planning the steps the software will take. An _______ is a set of instructions. You provide _______ to the program, and the program produces an _______. After the software is written, _______ is performed to ensure everything works correctly.
💡 Part C: Critical Thinking
Imagine you are designing a simple calculator program. What are the key features you would include, and how would you test them to ensure they work correctly? Explain your answer in 2-3 sentences.
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