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📚 Topic Summary
Unplugged Turtle Graphics is a fun way to learn basic programming concepts without a computer! Imagine you have a turtle that can move forward, backward, turn left, or turn right. By giving the turtle a sequence of instructions, you can draw different shapes. This activity helps you understand how code translates into visual results, which is a fundamental concept in computer science. You'll be acting as the 'computer' and following the instructions to draw shapes on paper, making it an interactive and engaging way to learn about algorithms and geometric shapes.
🧠 Part A: Vocabulary
Match the term with its definition:
| Term | Definition |
|---|---|
| 1. Turtle | A. A set of instructions that a computer follows. |
| 2. Algorithm | B. The direction the turtle is facing. |
| 3. Forward | C. The tool we are using to draw shapes. |
| 4. Heading | D. Move the turtle in the direction it's facing. |
| 5. Rotate | E. Change the direction the turtle is facing. |
✍️ Part B: Fill in the Blanks
Complete the following paragraph with the correct words:
In Unplugged Turtle Graphics, we use a _______ turtle to draw shapes. The turtle can move _______ or backward and _______ left or right. A sequence of these _______ creates an algorithm, which results in a specific _______. This activity helps us understand how _______ can be translated into visual outcomes.
🤔 Part C: Critical Thinking
If you wanted to draw a complex picture, like a house, using Turtle Graphics, how would you break down the drawing into smaller, simpler steps that the turtle could follow? Describe your approach.
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