michael_kemp
michael_kemp 2d ago β€’ 0 views

Scratch 'When Green Flag Clicked' Examples: Basic Animation for Kids

Hey there! πŸ‘‹ Learning Scratch can be super fun, especially when you start with the basics like the 'when green flag clicked' block. It's like the start button for your animations! This guide will give you a quick overview and some questions to test your knowledge. Let's get coding! πŸ’»
πŸ’» Computer Science & Technology

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nicholas358 Dec 31, 2025

πŸ“š Quick Study Guide

  • 🟒 The Green Flag: The green flag in Scratch is your project's "start" button. Clicking it initiates the code attached to the 'when green flag clicked' block.
  • 🎬 Event-Driven Programming: Scratch uses event-driven programming. The 'when green flag clicked' block is an event handler, meaning it waits for a specific event (the green flag being clicked) before running the code.
  • πŸ±β€πŸ‘€ Sprites and Scripts: Sprites are the characters or objects in your Scratch project. Scripts are collections of blocks that tell sprites what to do.
  • 🎨 Basic Animation: You can use the 'when green flag clicked' block to trigger a series of motion and appearance blocks, creating simple animations.
  • πŸ” Loops: The 'forever' block can be combined with 'when green flag clicked' to make animations that repeat continuously.
  • ⏱️ Timing: Use 'wait' blocks to control the speed of your animations.
  • πŸ’‘ Troubleshooting: If your animation isn't working, check that the 'when green flag clicked' block is properly connected to the rest of your code.

Practice Quiz

  1. What does the 'when green flag clicked' block do in Scratch?
    1. A. It stops the project.
    2. B. It starts the project.
    3. C. It saves the project.
    4. D. It deletes the project.
  2. In Scratch, what is a sprite?
    1. A. A type of block.
    2. B. A character or object in the project.
    3. C. The background of the project.
    4. D. A programming language.
  3. What type of programming does Scratch primarily use?
    1. A. Text-based programming.
    2. B. Object-oriented programming.
    3. C. Event-driven programming.
    4. D. Functional programming.
  4. Which block can you use with 'when green flag clicked' to make an animation repeat forever?
    1. A. 'if'
    2. B. 'repeat'
    3. C. 'forever'
    4. D. 'stop'
  5. What does the 'wait' block do?
    1. A. It moves the sprite.
    2. B. It changes the color of the sprite.
    3. C. It pauses the program for a specific amount of time.
    4. D. It deletes the sprite.
  6. If your animation isn't working, what should you check?
    1. A. That the volume is turned up.
    2. B. That the 'when green flag clicked' block is properly connected.
    3. C. That the sprite is named correctly.
    4. D. That the internet is connected.
  7. What can you create using the 'when green flag clicked' block, motion blocks, and appearance blocks?
    1. A. A video game.
    2. B. A website.
    3. C. A simple animation.
    4. D. A 3D model.
Click to see Answers
  1. B
  2. B
  3. C
  4. C
  5. C
  6. B
  7. C

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