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📚 Topic Summary
Imagine variables as containers that hold information. In programming languages like Scratch, variables store numbers, words, or even true/false values that your program can use and change. This unplugged activity lets you simulate Scratch variables using only paper and a pen. You'll learn how to create, assign values to, and modify these variables, just like a computer! No screens needed. This activity focuses on understanding the core principles of variables. This skill is also crucial in all coding and is often used to create games and interactive stories!
🧮 Part A: Vocabulary
Match the term with its definition:
| Term | Definition |
|---|---|
| 1. Variable | A. Changing the value stored in a variable. |
| 2. Assignment | B. A named storage location that can hold a value. |
| 3. Value | C. Putting a specific piece of data into a variable. |
| 4. Update | D. The data (number, text, etc.) stored in a variable. |
| 5. Initialize | E. Setting an initial value to a variable. |
✍️ Part B: Fill in the Blanks
Complete the following paragraph:
In Scratch, a _______ is like a container that stores information. We can give it a _______ and then put a _______ inside it. We can also _______ the value of the variable as our program runs. Before using a variable we need to _______ it.
🤔 Part C: Critical Thinking
Explain a real-world example where using variables (or something similar) helps to organize information. Don't limit your ideas to just programming!
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