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lori_morris 4d ago โ€ข 10 views

Solved Problems: Linear Programming Geometric Method Walkthroughs

Hey everyone! ๐Ÿ‘‹ I'm struggling with linear programming and the geometric method. Can anyone walk me through some solved problems step-by-step? Maybe with some visuals? Thanks in advance! ๐Ÿ™
๐Ÿงฎ Mathematics

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kenneth.lee Jan 6, 2026

๐Ÿ“š Understanding Linear Programming: Geometric Method

Linear programming is a method to achieve the best outcome (like maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. The geometric method provides a visual way to solve linear programming problems with two variables. Let's dive in!

๐Ÿ“œ History and Background

The development of linear programming dates back to the 1940s, driven by the need to optimize resource allocation during World War II. George Dantzig is considered the father of linear programming, having developed the simplex method. The geometric method, while not suitable for problems with many variables, offers an intuitive understanding of the optimization process.

๐Ÿ”‘ Key Principles

  • ๐Ÿ“Š Objective Function: The function you want to maximize or minimize. It's in the form $Z = c_1x_1 + c_2x_2$, where $x_1$ and $x_2$ are decision variables, and $c_1$ and $c_2$ are constants.
  • ๐Ÿšง Constraints: Inequalities that define the feasible region. They are in the form $a_1x_1 + a_2x_2 \leq b$ or $a_1x_1 + a_2x_2 \geq b$.
  • ๐Ÿงญ Feasible Region: The set of all points that satisfy all the constraints. Graphically, it's the area where all constraint inequalities overlap.
  • ๐ŸŽฏ Optimal Solution: The point within the feasible region that maximizes or minimizes the objective function. This point usually lies at a corner (vertex) of the feasible region.

โœ๏ธ Example 1: Maximization

Problem: Maximize $Z = 3x_1 + 2x_2$ subject to the constraints:

  • $2x_1 + x_2 \leq 18$
  • $2x_1 + 3x_2 \leq 42$
  • $3x_1 + x_2 \leq 24$
  • $x_1, x_2 \geq 0$

Solution:

  1. ๐Ÿ“ˆ Graph the Constraints: Plot each constraint as a line on a graph. For example, for $2x_1 + x_2 \leq 18$, plot the line $2x_1 + x_2 = 18$. Shade the region that satisfies the inequality.
  2. ๐Ÿ“ Identify the Feasible Region: The feasible region is the area where all shaded regions overlap.
  3. ๐Ÿ“ Find the Vertices: Determine the coordinates of each corner (vertex) of the feasible region.
  4. ๐Ÿ’ฏ Evaluate the Objective Function: Plug the coordinates of each vertex into the objective function $Z = 3x_1 + 2x_2$ to find the value of $Z$ at each vertex.
  5. โœ… Determine the Optimal Solution: The vertex that yields the highest value of $Z$ is the optimal solution.

For this example, the vertices are (0,0), (0,14), (3,12), (6,6), and (8,0). Evaluating the objective function at each vertex:

  • (0,0): $Z = 3(0) + 2(0) = 0$
  • (0,14): $Z = 3(0) + 2(14) = 28$
  • (3,12): $Z = 3(3) + 2(12) = 33$
  • (6,6): $Z = 3(6) + 2(6) = 30$
  • (8,0): $Z = 3(8) + 2(0) = 24$

The maximum value of $Z$ is 33, which occurs at the vertex (3,12). Therefore, the optimal solution is $x_1 = 3$ and $x_2 = 12$.

๐Ÿ“‰ Example 2: Minimization

Problem: Minimize $Z = 5x_1 + 4x_2$ subject to the constraints:

  • $x_1 + x_2 \geq 10$
  • $3x_1 + x_2 \geq 24$
  • $x_1 \geq 0$
  • $x_2 \geq 0$

Solution:

  1. ๐Ÿ“ˆ Graph the Constraints: Plot each constraint as a line on a graph. Shade the region that satisfies the inequality.
  2. ๐Ÿ“ Identify the Feasible Region: The feasible region is the area where all shaded regions overlap.
  3. ๐Ÿ“ Find the Vertices: Determine the coordinates of each corner (vertex) of the feasible region.
  4. ๐Ÿ’ฏ Evaluate the Objective Function: Plug the coordinates of each vertex into the objective function $Z = 5x_1 + 4x_2$ to find the value of $Z$ at each vertex.
  5. โœ… Determine the Optimal Solution: The vertex that yields the lowest value of $Z$ is the optimal solution.

For this example, the vertices are (0,24), (4,6), and (10,0). Evaluating the objective function at each vertex:

  • (0,24): $Z = 5(0) + 4(24) = 96$
  • (4,6): $Z = 5(4) + 4(6) = 44$
  • (10,0): $Z = 5(10) + 4(0) = 50$

The minimum value of $Z$ is 44, which occurs at the vertex (4,6). Therefore, the optimal solution is $x_1 = 4$ and $x_2 = 6$.

๐ŸŒ Real-world Applications

  • ๐Ÿญ Manufacturing: Optimizing production schedules to minimize costs and maximize profits.
  • ๐Ÿšš Transportation: Determining the most efficient routes for delivery vehicles.
  • ๐Ÿ’ฐ Finance: Allocating investment portfolios to maximize returns while minimizing risk.
  • ๐ŸŽ Agriculture: Planning crop planting to maximize yield and minimize resource usage.

๐Ÿ’ก Tips and Tricks

  • ๐Ÿ“ Accurate Graphing: Use graph paper or software to ensure accurate plotting of constraints.
  • ๐Ÿ” Check All Vertices: Make sure to evaluate the objective function at every vertex of the feasible region.
  • โš ๏ธ Unbounded Regions: Be aware of unbounded feasible regions, where the objective function may not have a maximum or minimum value.

๐Ÿ”‘ Conclusion

The geometric method provides a visual and intuitive way to solve linear programming problems with two variables. By understanding the key principles and practicing with examples, you can effectively apply this method to optimize real-world scenarios. Remember to accurately graph the constraints, identify the feasible region, and evaluate the objective function at each vertex to find the optimal solution.

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