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📚 Topic Summary
In computer science, input refers to the information or instructions given to a computer. Output is what the computer shows us after it processes the input. Think of it like this: you tell ScratchJr to move a character (input), and the character moves on the screen (output). ScratchJr worksheets help Grade 2 students understand these concepts through fun, interactive exercises.
ScratchJr uses blocks to represent different actions. When you connect these blocks, you're creating a sequence of instructions. The project 'reads' these instructions and performs them. The input is the blocks you use and how you arrange them, and the output is what you see happening on the screen!
🧮 Part A: Vocabulary
Match the term with its definition:
| Term | Definition |
|---|---|
| 1. Input | A. What the computer shows you after processing |
| 2. Output | B. A visual programming language for young children |
| 3. ScratchJr | C. Information or instructions given to a computer |
| 4. Block | D. A set of instructions that tells the project what to do. |
| 5. Program | E. A single command in ScratchJr represented as a colorful shape. |
✏️ Part B: Fill in the Blanks
Fill in the blanks with the correct words:
When we give a command to ScratchJr, that's called __________. When ScratchJr shows us the result, that's called __________. ScratchJr uses colorful __________ to make programs. A __________ is a set of instructions. We use ScratchJr to learn about __________ and __________.
🤔 Part C: Critical Thinking
Imagine you want to create a ScratchJr project where a cat walks across the screen and says "Hello!" What input (blocks) would you need to use to make this happen? Describe the blocks and their order.
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